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Filippo Casa
Filippo Casa
Game Designer
Milan, Italy

Summary

🎮 Aspiring Game Designer | Software & Validation Engineer | Technology Enthusiast
Passionate about Game Design and technology, with a strong educational background covering all aspects of the video game industry—from design and production to visualization and implementation. During my studies, I also led teams, refining my leadership and problem-solving skills.

With over four years of experience in the yachting and railway industries as a Software & Validation Engineer, I have developed a structured and analytical approach to problem-solving. Now, I am eager to transition into the Game Design industry, applying my skills to create engaging and innovative experiences.
Always looking for new challenges and opportunities to grow, I am excited to connect with like-minded professionals and contribute with fresh ideas and creative solutions. Let’s connect!

Skills

Game DesignGame DevelopmentProject Management3D ArtUnreal EngineMaterial Art

Software proficiency

After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Quixel Suite
Quixel Suite
Premiere
Premiere
SpeedTree
SpeedTree
Visual Studio
Visual Studio
C++
C++